public void Play()
{
if (Status == PointCloudPlayerStatus.NotLoaded)
return;
if (Status != PointCloudPlayerStatus.Playing)
{
var playOffset = CurrentTimeUTC - MinTimeUTC;
_playbackStartUTC = DateTime.Now - playOffset;
_soundPlayer.Seek(playOffset);
}
Status = PointCloudPlayerStatus.Playing;
_soundPlayer.Play();
}