public HeadsetPropertiesViewModel(LayerEditorViewModel editorVm) : base(editorVm)
{
LayerAnimations = new BindableCollection<ILayerAnimation>(editorVm.LayerAnimations);
OpacityProperties = new LayerDynamicPropertiesViewModel("Opacity", editorVm);
SelectedLayerAnimation =
LayerAnimations.FirstOrDefault(l => l.Name == editorVm.ProposedLayer.LayerAnimation?.Name) ??
LayerAnimations.First(l => l.Name == "None");
}