private void Socket_OnSocketClosedEvent()
{
if (IsSecured)
{
lock (SyncServer.SecuredRealm)
{
if (SyncServer.SecuredRealm.Contains(this))
{
SyncServer.SecuredRealm.Remove(this);
}
}
Utilities.Logger.Error("Secured realm @'" + this.Name + "'@ was @unsynchronized@");
}
}