ArkaliaCore.Game.Network.Realm.SyncClient.Socket_OnSocketClosedEvent C# (CSharp) Méthode

Socket_OnSocketClosedEvent() private méthode

private Socket_OnSocketClosedEvent ( ) : void
Résultat void
        private void Socket_OnSocketClosedEvent()
        {
            if (IsSecured)
            {
                lock (SyncServer.SecuredRealm)
                {
                    if (SyncServer.SecuredRealm.Contains(this))
                    {
                        SyncServer.SecuredRealm.Remove(this);
                    }
                }
                Utilities.Logger.Error("Secured realm @'" + this.Name + "'@ was @unsynchronized@");
            }
        }