public static Network.Game.GameClient GetClient(string nickname)
{
var connected = GetLogged();
if (connected.FindAll(x => x.Character.Nickname.ToLower() == nickname.ToLower()).Count > 0)
{
return connected.FirstOrDefault(x => x.Character.Nickname.ToLower() == nickname.ToLower());
}
else
{
return null;
}
}