public Projectile ( Vector2 userPosition, List |
||
userPosition | Vector2 | |
projectiletRefs | List |
|
explosionRef | List |
|
frameWidth | int | |
frameHeight | int | |
layerDepth | float | |
Résultat | System |
public Projectile(Vector2 userPosition, List<TileRef> projectiletRefs, List<TileRef> explosionRef, int frameWidth, int frameHeight, float layerDepth)
: base(userPosition, projectiletRefs, frameWidth, frameHeight, layerDepth)
{
Target = Vector2.Zero;
StartPosition = userPosition;
ProjectileState = PROJECTILE_STATE.STILL;
explosion = new AnimateSheetSprite(userPosition, explosionRef, frameWidth, FrameHeight, 0.5f);
}