private void BroadcastUpdate(NetIncomingMessage msg)
{
MsgPlayerClientUpdatePacket clientUpdatePacket = MsgPlayerClientUpdatePacket.Read(msg);
NetOutgoingMessage serverUpdateMessage = gameKeeper.Server.CreateMessage();
MsgPlayerServerUpdatePacket serverUpdatePacket = new MsgPlayerServerUpdatePacket(this.Slot, clientUpdatePacket);
serverUpdateMessage.Write((Byte)serverUpdatePacket.MsgType);
serverUpdatePacket.Write(serverUpdateMessage);
// send to everyone but us
gameKeeper.Server.SendToAll(serverUpdateMessage, this.Connection, NetDeliveryMethod.UnreliableSequenced, 0);
}