public override void FinalizeRenderer(ScoreLayout layout)
{
base.FinalizeRenderer(layout);
// after all layouting and sizing place and size the effect glyphs
IsEmpty = true;
foreach (var voice in Bar.Voices)
{
foreach (var key in _effectGlyphs[voice.Index].Keys)
{
AlignGlyph(_info.SizingMode, voice.Beats[key]);
IsEmpty = false;
}
}
}