public TuningGlyph ( float x, float y, float scale, RenderingResources resources, |
||
x | float | |
y | float | |
scale | float | |
resources | RenderingResources | |
tuning | ||
Résultat | System |
public TuningGlyph(float x, float y,
float scale, RenderingResources resources,
Tuning tuning)
: base(x, y)
{
_scale = scale;
_resources = resources;
CreateGlyphs(tuning);
}