Alexandria.Engines.DarkSouls.TableRows.EnemyStandardInfo.EnemyStandardInfo C# (CSharp) Méthode

EnemyStandardInfo() private méthode

private EnemyStandardInfo ( ParameterTable table, int index ) : System
table ParameterTable
index int
Résultat System
            internal EnemyStandardInfo(ParameterTable table, int index)
                : base(table, index)
            {
                EnemyBehaviorID = (EnemyBehaviorId)0;
                HP = (UInt16)1;
                AttackPower = (UInt16)1;
                ChrType = (CharacterTyep)5;
                HitHeight = (Single)2;
                HitRadius = (Single)0.4;
                Weight = (Single)60;
                DynamicFriction = (Single)0;
                StaticFriction = (Single)0;
                UpperDefState = (Int32)0;
                ActionDefState = (Int32)0;
                RotY_per_Second = (Single)10;
                Reserve0 = new Byte[20];
                RotY_per_Second_old = (Byte)0;
                EnableSideStep = (Byte)0;
                UseRagdollHit = (Byte)0;
                Reserve_last = new Byte[5];
                Stamina = (UInt16)0;
                StaminaRecover = (UInt16)0;
                StaminaConsumption = (UInt16)0;
                Deffenct_Phys = (UInt16)0;
                Reserve_last2 = new Byte[48];
            }

Same methods

TableRows.EnemyStandardInfo::EnemyStandardInfo ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.EnemyStandardInfo