internal EnemyStandardInfo(ParameterTable table, int index)
: base(table, index)
{
EnemyBehaviorID = (EnemyBehaviorId)0;
HP = (UInt16)1;
AttackPower = (UInt16)1;
ChrType = (CharacterTyep)5;
HitHeight = (Single)2;
HitRadius = (Single)0.4;
Weight = (Single)60;
DynamicFriction = (Single)0;
StaticFriction = (Single)0;
UpperDefState = (Int32)0;
ActionDefState = (Int32)0;
RotY_per_Second = (Single)10;
Reserve0 = new Byte[20];
RotY_per_Second_old = (Byte)0;
EnableSideStep = (Byte)0;
UseRagdollHit = (Byte)0;
Reserve_last = new Byte[5];
Stamina = (UInt16)0;
StaminaRecover = (UInt16)0;
StaminaConsumption = (UInt16)0;
Deffenct_Phys = (UInt16)0;
Reserve_last2 = new Byte[48];
}