public void Increase_FoodAmount_When_FoodGathered_Message_Received()
{
var actor = ActorOfAsTestActorRef<ResourcesSupervisorActor>();
var message = new ResourceGathered(Resource.Food, 10);
actor.Tell(message);
actor.UnderlyingActor.ResourcesAmounts[Resource.Food].ShouldBe<uint>(10);
}