private static GetWallQPositions ( float Range ) : System.Vector3[] | ||
Range | float | |
Résultat | System.Vector3[] |
private static Vector3[] GetWallQPositions(float Range)
{
Vector3[] vList =
{
(Variables._Player.ServerPosition.To2D() + Range * Variables._Player.Direction.To2D()).To3D(),
(Variables._Player.ServerPosition.To2D() - Range * Variables._Player.Direction.To2D()).To3D()
};
return vList;
}