public FoundIntersection ( float distance, int time, System.Vector2 point, System.Vector2 comingFrom ) : System | ||
distance | float | |
time | int | |
point | System.Vector2 | |
comingFrom | System.Vector2 | |
Résultat | System |
public FoundIntersection(float distance, int time, Vector2 point, Vector2 comingFrom)
{
this.Distance = distance;
this.ComingFrom = comingFrom;
this.Valid = point.IsValid();
this.Point = point + Configs.GridSize * (this.ComingFrom - point).Normalized();
this.Time = time;
}