private void GameSetup(Window window)
{
window.SetClearColor(0f, 0f, 1f);
sprite001 = new Sprite(300, 300);
sprite001.position = new Vector2(window.Width / 2 - 150, window.Height / 2 - 150);
particleSystem001 = new ParticleSystem(10, 10, 100);
particleSystem001.position = new Vector2(window.Width / 2, window.Height / 2);
alienTexture = new Texture("Assets/2.png");
alien = new Sprite(alienTexture.Width, alienTexture.Height);
lineDrawer = new Segment(0, 0, window.Width, window.Height, 4);
}