private void OnProfileChanged(object sender, BaseEventArgs e)
{
GameModel model = ProfileManager.CurrentProfile.GameModel;
bool gameAvailable = ConfigurationManager.CheckGame(model);
if (Community != null)
{
Community.IsEnabled = ConfigurationManager.GetConfiguration(model).IsWebAvailable;
}
if (Gallery != null)
{
Gallery.IsEnabled = gameAvailable;
}
if (Personalization != null)
{
Personalization.IsEnabled = gameAvailable;
}
}