private SubtractionTest ( float x1, float y1, float z1, float x2, float y2, float z2, float expectedX, float expectedY, float expectedZ ) : void | ||
x1 | float | |
y1 | float | |
z1 | float | |
x2 | float | |
y2 | float | |
z2 | float | |
expectedX | float | |
expectedY | float | |
expectedZ | float | |
Résultat | void |
public void SubtractionTest(float x1, float y1, float z1, float x2, float y2, float z2,
float expectedX, float expectedY, float expectedZ)
{
Vector3 vector1 = new Vector3(x1, y1, z1);
Vector3 vector2 = new Vector3(x2, y2, z2);
Vector3 expectedResult = new Vector3(expectedX, expectedY, expectedZ);
Vector3 result1 = vector1 - vector2;
Vector3 result2 = Vector3.Subtract(vector1, vector2);
Assert.AreEqual(expectedResult == result1, true);
Assert.AreEqual(expectedResult == result2, true);
}