private VectorOrdering4 ( Double v, |
||
v | Double | |
x | ||
y | ||
z | ||
w | ||
Résultat | System |
internal VectorOrdering4(Double v, Int32 x, Int32 y, Int32 z, Int32 w)
{
this.Coordinates = v;
this.X = x;
this.Y = y;
this.Z = z;
this.W = w;
}
}