public static TargetResourceDepthTexture Create() {
return new TargetResourceDepthTexture(new Texture2DDescription {
MipLevels = 1,
ArraySize = 1,
Format = Format.R24G8_Typeless,
SampleDescription = DefaultSampleDescription,
Usage = ResourceUsage.Default,
BindFlags = BindFlags.DepthStencil | BindFlags.ShaderResource,
CpuAccessFlags = CpuAccessFlags.None,
OptionFlags = ResourceOptionFlags.None
});
}
}