AcTools.Render.Base.TargetTextures.TargetResourceDepthTexture.Create C# (CSharp) Méthode

Create() public static méthode

public static Create ( ) : TargetResourceDepthTexture
Résultat TargetResourceDepthTexture
        public static TargetResourceDepthTexture Create() {
            return new TargetResourceDepthTexture(new Texture2DDescription {
                MipLevels = 1,
                ArraySize = 1,
                Format = Format.R24G8_Typeless,
                SampleDescription = DefaultSampleDescription,
                Usage = ResourceUsage.Default,
                BindFlags = BindFlags.DepthStencil | BindFlags.ShaderResource,
                CpuAccessFlags = CpuAccessFlags.None,
                OptionFlags = ResourceOptionFlags.None
            });
        }
    }