public TransparentIfFlagged ( string diffuseTexture, bool byDefault, bool inverse ) : System | ||
diffuseTexture | string | |
byDefault | bool | |
inverse | bool | |
Résultat | System |
public TransparentIfFlagged(string diffuseTexture, bool byDefault, bool inverse) : base(diffuseTexture) {
_flag = byDefault;
_inverse = inverse;
}