private static Color GetColor(RealismLevel? level) {
switch (level) {
case RealismLevel.Realistic:
return Colors.LimeGreen;
case RealismLevel.QuiteRealistic:
return Colors.Yellow;
case RealismLevel.NotQuiteRealistic:
return Colors.Orange;
case RealismLevel.NonRealistic:
return Colors.Red;
default:
return Colors.LightGray;
}
}