public static nextStatus ( CreatureStatus s ) : CreatureStatus | ||
s | CreatureStatus | |
Résultat | CreatureStatus |
public static CreatureStatus nextStatus(CreatureStatus s)
{
switch (s)
{
case CreatureStatus.Available:
return CreatureStatus.Unavailable;
case CreatureStatus.Unavailable:
return CreatureStatus.Dead;
default:
return CreatureStatus.Available;
}
}
private void buttonStatus_Click(object sender, EventArgs e) { c.status = Utils.nextStatus(c.status); buttonStatus.Text = Utils.statusSymbol(c.status); checkBoxStatus.Checked = true; tt.SetToolTip(buttonStatus, "Status: " + c.status.ToString()); }