private void checkBoxToggleOverlay_CheckedChanged(object sender, EventArgs e)
{
if (overlay == null)
{
overlay = new ARKOverlay();
overlay.ExtractorForm = this;
/*
Process[] p = Process.GetProcessesByName("ShooterGame");
if (p.Length > 0)
overlay.ARKProcess = p[0];
*/
}
overlay.Visible = checkBoxToggleOverlay.Checked;
overlay.inventoryCheckTimer.Enabled = overlay.Visible;
ArkOCR.OCR.calibrate(null);
}