private void SetAction(Enemy.Action action)
{
var turnC = !(action.condition_turn_a == 0 && action.condition_turn_b == 1);
if (turnC)
{
this.checkBoxTurn.Checked = true;
this.numericUpDownTurn.Value = action.condition_turn_a;
this.numericUpDownTurnX.Value = action.condition_turn_b;
}
if (action.condition_hp != 100)
{
this.checkBoxHP.Checked = true;
this.numericUpDownHP.Value = action.condition_hp;
}
if (action.condition_level != 1)
{
this.checkBoxLevel.Checked = true;
this.numericUpDownLevel.Value = action.condition_level;
}
if (action.condition_switch_id != 0)
{
this.checkBoxSwitch.Checked = true;
this.comboBoxSwitch.SelectedIndex = action.condition_switch_id - 1;
}
this.comboBoxBasic.SelectedIndex = action.basic;
this.comboBoxSkill.SelectedIndex = action.skill_id - 1;
if (action.kind == 0)
this.radioButtonBasic.Checked = true;
else
this.radioButtonSkill.Checked = true;
this.numericUpDownRating.Value = action.rating;
}