private void RefreshPassage4Dir()
{
int passage;
for (int i = Constants.AUTO_IDS; i < this.Tileset.passages.xsize; i++)
{
passage = this.Tileset.passages[i];
if (_currentId != i)
_batch.Draw(IconCache.Passage4Dir(passage), this.GetTileVector(i), _semiTransparent);
else
_batch.Draw(IconCache.Passage4Dir(passage), this.GetTileVector(i), Color.White);
}
}