private void PerformCommandUIUpdate()
{
Cursor cursor = GuiManager.Cursor;
if (cursor.WindowOver != null || mCurrentNodes.Count == 0)
return;
if (cursor.PrimaryPush)
{
if (GuiData.CommandDisplay.IsCursorOverCreateLinkIcon)
{
mEditingState = EditingState.CreatingLink;
}
}
}