void OnDrawGizmos()
{
if ( navMeshPath != null )
{
for ( int i = 0; i < navMeshPath.corners.Length; i++ )
{
Gizmos.color = curPoint == i ? Color.red : Color.white;
Gizmos.DrawCube(navMeshPath.corners[i], Vector3.one);
}
}
}
}