Toggle navigation
Hot Examples
FR
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Rechercher
Accueil
AGS
Editor
NativeProxy
SaveGame
AGS.Editor.NativeProxy.SaveGame C# (CSharp) Méthode
NativeProxy Class Documentation
Afficher le fichier
Open project: adventuregamestudio/ags
SaveGame()
public
méthode
public
SaveGame
(
Game
game
) :
void
game
AGS.Types.Game
Résultat
void
public void SaveGame(Game game) { lock (_spriteSetLock) { _native.SaveGame(game); } }
NativeProxy
ChangeSpriteNumber
ClearUndoBuffer
CompileScript
CopyWalkableAreaMaskToRegions
CreateBuffer
CreateDataFile
CreateDebugMiniEXE
CreateSpriteFromBitmap
CreateTemplateFile
CreateUndoBuffer
CreateVOXFile
CropSpriteEdges
DeleteBackground
DeleteSprite
Dispose
DoesSpriteExist
DoesUndoBufferExist
DrawBlockOfColour
DrawFillOntoMask
DrawFilledRectOntoMask
DrawFont
DrawGUI
DrawLineOntoMask
DrawRoomBackground
DrawSprite
DrawSpriteToBuffer
DrawViewLoop
ExtractRoomTemplateFiles
ExtractTemplateFiles
FreeLibrary
GameSettingsChanged
GetActualSpriteHeight
GetActualSpriteWidth
GetAreaMaskPixel
GetAsyncKeyState
GetBitmapForBackground
GetBitmapForSprite
GetNativeConstant
GetPrivateProfileString
GetProcAddress
GetRelativeSpriteHeight
GetRelativeSpriteWidth
GetSpriteResolutionMultiplier
ImportAreaMask
ImportBackground
ImportOldGame
ImportSCIFont
LoadLibrary
LoadNewSpriteFile
LoadRoom
LoadRoomScript
LoadRoomTemplateFile
LoadSpriteDimensions
LoadTemplateFile
NativeProxy
NewGameLoaded
PaletteColoursChanged
ReloadTTFFont
RenderBufferToHDC
ReplaceSpriteWithBitmap
RestoreFromUndoBuffer
SaveGame
SaveRoom
SetForegroundWindow
SpriteResolutionsChanged
TransformStringToBytes
UpdateFileIcon
UpdateFileVersionInfo
UpdateGameExplorerThumbnail
UpdateGameExplorerXML
WritePrivateProfileString