ACR_CreatureBehavior.CreatureObject.SetElementalEffects C# (CSharp) Méthode

SetElementalEffects() private méthode

private SetElementalEffects ( ) : void
Résultat void
        private void SetElementalEffects()
        {
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectDarkVision()), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_POISON)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_SLEEP)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_PARALYSIS)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_STUN)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_CRITICAL_HIT)), ObjectId, 0.0f);
            Script.ApplyEffectToObject(CLRScriptBase.DURATION_TYPE_PERMANENT, Script.SupernaturalEffect(Script.EffectImmunity(CLRScriptBase.IMMUNITY_TYPE_SNEAK_ATTACK)), ObjectId, 0.0f);
        }