ACR_BuilderPlugin.PluginMain.Startup C# (CSharp) Méthode

Startup() public méthode

public Startup ( INWN2PluginHost cHost ) : void
cHost INWN2PluginHost
Résultat void
        public void Startup(INWN2PluginHost cHost)
        {
            m_cMenuItem = cHost.GetMenuForPlugin(this);
            m_cMenuItem.Items.Add("Validate Module", ValidateModule);

            // Get common views, forms, and controls.
            NWN2BlueprintView blueprintView = (NWN2BlueprintView)ToolsetHelper.GetControlOfFieldType(typeof(NWN2BlueprintView));

            // Create our toolbar.
            toolBar = ToolsetHelper.GenerateToolBar("acrToolBar");
            ToolsetHelper.GetControl(typeof(ToolBarContainer), "topSandBarDock").Controls.Add(toolBar);

            // Populate it with some buttons.
            toolBar.Items.Add(ToolsetHelper.GenerateButtonItem("Creature", OpenCreatureEditor));
            toolBar.Items.Add(ToolsetHelper.GenerateButtonItem("Trigger", OpenTriggerEditor));
            toolBar.Items.Add(ToolsetHelper.GenerateButtonItem("Waypoint", OpenWaypointEditor));

            // Handle blueprint view selection changes.
            blueprintView.SelectionChanged += delegate(object sender, BlueprintSelectionChangedEventArgs e)
            {
                if (e.Selection.Length > 0 && e.Selection != e.OldSelection)
                {
                    INWN2Blueprint blueprint = (INWN2Blueprint)e.Selection[0];
                    switch ( blueprint.ObjectType )
                    {
                        case NWN2ObjectType.Creature:
                            creatureEditor.setFocus((NWN2CreatureBlueprint)blueprint);
                            break;
                        case NWN2ObjectType.Waypoint:
                            waypointEditor.setFocus((NWN2WaypointBlueprint)blueprint);
                            break;
                        case NWN2ObjectType.Trigger:
                            triggerEditor.setFocus((NWN2TriggerBlueprint)blueprint);
                            break;
                    }
                }
            };

        }