ACR_BuilderPlugin.ModuleValidator.Validate C# (CSharp) Méthode

Validate() private méthode

private Validate ( NWN2CreatureBlueprint creature ) : void
creature NWN2CreatureBlueprint
Résultat void
        private void Validate(NWN2CreatureBlueprint creature)
        {
            // Custom validation of only blueprints here.


            // Validation of all NWN2CreatureTemplates (in areas, blueprints).
            Validate((NWN2CreatureTemplate)creature, creature.ResourceName.ToString());
        }

Same methods

ModuleValidator::Validate ( NWN2CreatureInstance creature ) : void
ModuleValidator::Validate ( NWN2CreatureTemplate creature, string reference ) : void
ModuleValidator::Validate ( NWN2DoorBlueprint door ) : void
ModuleValidator::Validate ( NWN2DoorInstance door ) : void
ModuleValidator::Validate ( NWN2DoorTemplate door, string reference ) : void
ModuleValidator::Validate ( NWN2ItemBlueprint item ) : void
ModuleValidator::Validate ( NWN2ItemInstance item ) : void
ModuleValidator::Validate ( NWN2ItemTemplate item, string reference ) : void
ModuleValidator::Validate ( NWN2PlaceableBlueprint placeable ) : void
ModuleValidator::Validate ( NWN2PlaceableInstance placeable ) : void
ModuleValidator::Validate ( NWN2PlaceableTemplate placeable, string reference ) : void
ModuleValidator::Validate ( NWN2TriggerBlueprint trigger ) : void
ModuleValidator::Validate ( NWN2TriggerInstance trigger ) : void
ModuleValidator::Validate ( NWN2TriggerTemplate trigger, string reference ) : void
ModuleValidator::Validate ( NWN2WaypointBlueprint waypoint ) : void
ModuleValidator::Validate ( NWN2WaypointInstance waypoint ) : void
ModuleValidator::Validate ( NWN2WaypointTemplate waypoint, string reference ) : void