public static void SpawnReadyCards()
{
for (int x = 0; x < 4; x++)
{
int cabPos = LookUp.PlayerCabinetPosition(x);
GameObject go = GameObject.CreatePrimitive(PrimitiveType.Quad);
go.name = "ReadyPlayer " + x;
go.transform.position = rcStartPos + Vector3.right * cabPos * rcStepLength;
go.transform.localScale = rcSize;
go.layer = LayerMask.NameToLayer("UI");
ReadyLogic script = go.AddComponent<ReadyLogic>();
script.SetPlayerNumber(x);
}
}