void Update()
{
//turn the movement on or off with a trigger/rap
if (Cardboard.SDK.Triggered)
isMoving = !isMoving;
if (isMoving) {
Vector3 direction = new Vector3 (head.transform.forward.x, 0, head.transform.forward.z).normalized * speed * Time.deltaTime;
Quaternion rotation = Quaternion.Euler (new Vector3 (0, -transform.rotation.eulerAngles.y, 0));
transform.Translate (rotation * direction);
}
if(fixedHeight)
{
transform.position = new Vector3(transform.position.x, yOffset, transform.position.z);
}
}