private void animateLinkCallback(WMG_Series aSeries, GameObject aGO, bool isLast) {
WMG_Node aNode = aGO.GetComponent<WMG_Node>();
if (aNode.links.Count != 0) {
WMG_Link theLine = aNode.links[aNode.links.Count-1].GetComponent<WMG_Link>();
theLine.Reposition();
}
if (isLast) {
aSeries.updateAreaShading(null);
}
if (aSeries.connectFirstToLast) { // One extra link to animate for circles / close loop series
aNode = aSeries.getPoints()[0].GetComponent<WMG_Node>();
WMG_Link theLine = aNode.links[0].GetComponent<WMG_Link>();
theLine.Reposition();
}
}