void Update()
{
if (theCharacterHealth.health >= (1 * heartContainerNumber))
theSpriteRenderer.sprite = heartFull;
else if (theCharacterHealth.health < (1 * heartContainerNumber) && theCharacterHealth.health > ((1 * heartContainerNumber) - 1))
theSpriteRenderer.sprite = heartHalf;
else
theSpriteRenderer.sprite = heartEmpty;
}