void OnCollisionEnter2D(Collision2D newOther)
{
Collider2D other = newOther.collider;
if (other.tag == "Player") {
Sounds.instance.Pickup();
PlayerController.instance.AddWeaponOrTool (this.gameObject.GetComponent<ItemController>().name, this.GetComponent<SpriteRenderer> ().sprite);
}
}