TileBase.MeshUpdate C# (CSharp) Méthode

MeshUpdate() protected méthode

protected MeshUpdate ( ) : void
Résultat void
    protected virtual void MeshUpdate()
    {
        if (meshRenderer.sharedMaterial == null)
            return;

        // uvRect Setup
        uvRect = UV_rect();

        // Setup mesh
        mesh.Clear();
        mesh.vertices = VertSetup2();
        mesh.uv = UV_setup();
        mesh.triangles = new int[6] { 0, 1, 3, 0, 3, 2 };

        // Update mesh
        mesh.RecalculateNormals();
        mesh.RecalculateBounds();
        mesh.Optimize();
    }