public Texture2D GetTexture2D(UUID texUUID)
{
if (textures.ContainsKey(texUUID))
return textures[texUUID];
else if (bitmaps.ContainsKey(texUUID))
{
Texture2D tex = Utility.Bitmap2Texture2D(bitmaps[texUUID]);
tex.wrapMode = TextureWrapMode.Repeat;
textures[texUUID] = tex;
bitmaps.Remove(texUUID);
return tex;
}
return null;
}