void Update()
{
if (Hand.isValid)
{
Hand = GetComponent <SteamVR_TrackedObject>();
}
device = SteamVR_Controller.Input((int)Hand.index);
if (ball.shock)
{
StartCoroutine("Shock", 0.07f);
}
if (device.GetHairTriggerDown())
{
if (ball.whoHit == 1)
{
isSkill = true;
}
//Debug.Log("down");
}
if (device.GetHairTriggerUp())
{
//isSkill = false;
//Debug.Log("up");
}
}