public void InitChange(int index, Combatant target)
{
this.setAfter = this.time*1000;
if(ValueSetter.PERCENT.Equals(this.setter))
{
if(target.status[index].IsConsumable())
{
this.change = target.status[target.status[index].maxStatus].GetValue();
}
else
{
this.change = target.status[index].GetValue();
}
this.change *= this.value;
this.change /= 100;
}
else if(ValueSetter.VALUE.Equals(this.setter))
{
this.change = this.value;
}
}