public void Rule0(float dt, World world)
{
switch (s0)
{
case -1:
Planets = (
(PointGenerator.GeneratePoints(50)).Select(__ContextSymbol15 => new { ___p00 = __ContextSymbol15 })
.Select(__ContextSymbol16 => new Planet(__ContextSymbol16.___p00, this))
.ToList<Planet>()).ToList<Planet>();
s0 = 0;
return;
case 0:
if (!(false))
{
s0 = 0;
return;
}
else
{
s0 = -1;
return;
}
default: return;
}
}