public override void init(int effectId, GameObject SpellCaster)
{
base.init (effectId,SpellCaster);
ProjectileSprite = UWEBase._RES +"/Sprites/object_blank";
Force=500.0f;
BaseDamage=8;
splashDamage=3;
splashDistance=1.0f;
impactFrameStart=62;
impactFrameEnd=62;
spread=4;
noOfCasts=Random.Range(1,3);
SecondaryStartFrame=50;
SecondaryEndFrame=53;
}