private void PlayAnimation()
{
if (!string.IsNullOrEmpty(SplineDataOnPlay.Skin))
{
SkeletoAnimation.skeleton.SetSkin(SplineDataOnPlay.Skin);
}
else
{
SkeletoAnimation.skeleton.SetSkin("default");
}
SkeletoAnimation.Update();
SkeletoAnimation.state.SetAnimation(0, SplineDataOnPlay.AnimationName, SplineDataOnPlay.Loop);
}