void Start()
{
CharsPrefabsAux = CharsPrefabs;
Chars = new GameObject[CharsPrefabs.Length];
int index = 0;
foreach (Transform t in CharsPrefabs)
{
Chars[index++] = GameObject.Instantiate(t.gameObject, Marker[4].position, Quaternion.identity) as GameObject;
}
Transform canvas = transform.parent;
foreach(GameObject c in Chars)
{
c.transform.SetParent(canvas);
}
}