IEnumerator _EnterStretch()
{
RectTransform rt = slrBright.GetComponent<RectTransform>();
rt.sizeDelta = new Vector2(0, 18);
while (861 - rt.sizeDelta.x > 10)
{
rt.sizeDelta += new Vector2(.3f * (861 - rt.sizeDelta.x), 0);
yield return null;
}
rt.sizeDelta = new Vector2(861, 18);
slrBright.interactable = true;
}