/// <summary>
/// This method destrois the scene
/// </summary>
protected override void DestroyScene()
{
//manObjExample.Dispose();
base.DestroyScene();
#region Basics
if (robot != null)
{
robot.Dispose();
}
if (environment != null)
{
environment.Dispose();
}
if (playerModel != null)
{
playerModel.Dispose();
}
#endregion
#region Part 6
//cameraNode.DetachAllObjects();
//cameraNode.Dispose();
#endregion
#region Part 9
gameHMD.Dispose();
#endregion
foreach (Bomb bomb in bombs)
{
bomb.Dispose();
}
physics.Dispose();
}