RXRandom.Range C# (CSharp) Méthode

Range() public static méthode

public static Range ( float low, float high ) : float
low float
high float
Résultat float
    public static float Range(float low, float high)
    {
        return low + (high-low)*(float)_randomSource.NextDouble();
    }

Same methods

RXRandom::Range ( int low, int high ) : int

Usage Example

Exemple #1
0
    override public void Update()
    {
        hopper.Update();

        attackCooldown -= Time.deltaTime;

        if (attackCooldown < 0)
        {
            attackCooldown = RXRandom.Range(0.9f, 1.0f) * Config.VILLAGER_ATTACK_COOLDOWN;

            if (Arena.instance != null && Arena.instance.dayManager.isDay)
            {
                CheckForAttack();
            }
        }

        float scaleXMultiplier = body.scaleX < 0 ? -1f : 1f;
        float scaleMultiplier  = 1.0f;

        if (hopper.jumpTime > 0)
        {
            scaleXMultiplier = (hopper.speedX < 0) ? -1.0f : 1.0f;
            scaleMultiplier  = 0.75f + 0.3f * hopper.jumpY;
        }

        body.scaleX = scaleXMultiplier / scaleMultiplier;
        body.scaleY = scaleMultiplier;

        bodySprite.y  = offsetY + hopper.jumpY * hopper.config.jumpHeight;
        colorSprite.y = bodySprite.y;
        weapon.x      = bodySprite.x + 4;
        weapon.y      = bodySprite.y + 4;

        pushSpeed *= 0.93f;

        if (pushSpeed.sqrMagnitude > 0.05f)
        {
            float newX = x + pushSpeed.x;
            float newY = y + pushSpeed.y * Config.ISO_RATIO;

            if (!entityArea.CheckVillPointHit(newX, newY))
            {
                x = newX;
                y = newY;
            }
            else if (!entityArea.CheckVillPointHit(x, newY))
            {
                pushSpeed.x = -pushSpeed.x * 0.5f;
                y           = newY;
            }
            else if (!entityArea.CheckVillPointHit(newX, y))
            {
                x           = newX;
                pushSpeed.y = -pushSpeed.y * 0.5f;
            }
        }

        body.SetPosition(x, y);
        shadowSprite.SetPosition(x, y);
    }
All Usage Examples Of RXRandom::Range