Queue.SpawnShape C# (CSharp) Méthode

SpawnShape() public méthode

public SpawnShape ( ) : void
Résultat void
	void SpawnShape()
	{
		//		int shape = Random.Range(0, 6); //Rand shape
		int shape = shapeQueue.Dequeue();
		shapeQueue.Enqueue(Random.Range(0, 6));
		int height = (int)transform.position.y + QPreview.GetLength(1) - 4;
		int xPos = (int)transform.position.x + QPreview.GetLength(0) / 2 - 1;
		//Create pivot
		pivot = new GameObject("RotateAround"); //Pivot of shape

		if (shape == 0)
		{ //S Shape
			SetCubePositions(new Vector3(xPos, height + 1, 0),
				new Vector3(xPos, height, 0),
				new Vector3(xPos - 1, height, 0),
				new Vector3(xPos, height + 1, 0),
				new Vector3(xPos + 1, height + 1, 0));
		}
		else if (shape == 1)
		{ //I Shape
			SetCubePositions(new Vector3(xPos + 0.5f, height + 1.5f, 0),
				new Vector3(xPos, height, 0),
				new Vector3(xPos, height + 1, 0),
				new Vector3(xPos, height + 2, 0),
				new Vector3(xPos, height + 3, 0));
		}
		else if (shape == 2)
		{ //O Shape
			SetCubePositions(new Vector3(xPos + 0.5f, height + 0.5f, 0),
				new Vector3(xPos, height, 0),
				new Vector3(xPos + 1, height, 0),
				new Vector3(xPos, height + 1, 0),
				new Vector3(xPos + 1, height + 1, 0));
		}
		else if (shape == 3)
		{ //J Shape
			SetCubePositions(new Vector3(xPos, height + 1, 0),
				new Vector3(xPos, height, 0),
				new Vector3(xPos + 1, height, 0),
				new Vector3(xPos, height + 1, 0),
				new Vector3(xPos, height + 2, 0));
		}
		else if (shape == 4)
		{ //T Shape
			SetCubePositions(new Vector3(xPos, height, 0),
				new Vector3(xPos, height, 0),
				new Vector3(xPos - 1, height, 0),
				new Vector3(xPos + 1, height, 0),
				new Vector3(xPos, height + 1, 0));
		}
		else if (shape == 5)
		{ //L Shape
			SetCubePositions(new Vector3(xPos, height + 1, 0),
				new Vector3(xPos, height, 0),
				new Vector3(xPos - 1, height, 0),
				new Vector3(xPos, height + 1, 0),
				new Vector3(xPos, height + 2, 0));
		}
		else if (shape == 6)
		{ //Z Shape
			SetCubePositions(new Vector3(xPos, height + 1, 0),
				new Vector3(xPos, height, 0),
				new Vector3(xPos + 1, height, 0),
				new Vector3(xPos, height + 1, 0),
				new Vector3(xPos - 1, height + 1, 0));
		}
		else
		{
			Debug.Log("Illegal shape code: " + shape);
		}
	}