void displayEndlessDeathScreen()
{
popupDisplaying = true;
Time.timeScale = 0.0f;
int temp1 = TEMPScoreScript.Instance.GetScore ();
int temp2 = TEMPScoreScript.Instance.GetEnemies ();
GameObject time = GameObject.Find ("Timer");
int temp3 = time.GetComponent<Timer> ().getMinutes ();
int temp4 = time.GetComponent<Timer> ().getSeconds ();
deadScreen.GetComponent<WinUpdate> ().SetFinal (0, 0, temp3, temp4);
deadScreen.SetActive (popupDisplaying);
AchievementManager.Instance.OnLevelEnd ();
}