public Rotate ( Vector3, point, Vector3, pivot, float duration, float angle ) : void | ||
point | Vector3, | |
pivot | Vector3, | |
duration | float | |
angle | float | |
Résultat | void |
public void Rotate(Vector3 point, Vector3 pivot, float duration, float angle)
{
this.point = point;
this.pivot = pivot;
this.rate = angle/duration;
this.angle = angle;
rotating = true;
}
public void Update()
public void RotationTest270Degree() { Point p = new Point(3, 2); PointRotator rotator = new PointRotator(270); var rotate = rotator.Rotate(p); Assert.AreEqual(rotate.X, 2); Assert.AreEqual(rotate.Y, -3); }