private void GetControllerCapsuleGeometryAtPosition(Vector3 position, out Vector3 top, out Vector3 bottom, out float height, out float radius) { height = controller.height - (controller.height * 0.08f); radius = controller.radius - controller.radius * 0.08f; top = position + new Vector3(0, height/2, 0); bottom = position - new Vector3(0, height/2, 0); }