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PlayerPresence
uLink_OnNetworkInstantiate
PlayerPresence.uLink_OnNetworkInstantiate C# (CSharp) Méthode
PlayerPresence Class Documentation
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Open project: merveilles/WaitingForHorus
uLink_OnNetworkInstantiate()
public
méthode
public
uLink_OnNetworkInstantiate
(
uLink
info
) :
void
info
uLink
Résultat
void
public void uLink_OnNetworkInstantiate(uLink.NetworkMessageInfo info) { WantNameSentBack(); }
PlayerPresence
Awake
BroadcastChatMessageFrom
CleanupOldCharacter
DisplayScoreForAWhile
DoActualSpawn
DrawGameChoices
IndicateRespawn
InfoPointForPlayerScript
OnDestroy
OnDrawDebugStuff
OnGUI
OwnerGoJoin
OwnerGoSpectate
OwnerReceiveScorePoints
OwnerSetScorePoints
ReceiveCommandEntered
ReceiveMessageEntered
ReceiveNameSent
ReceivePawnDeath
ReceiveScorePoints
ReceiveSetConnectionQuality
RemoteReceiveScorePoints
RemoteSetScorePoints
RemoteSpawnCharacter
SendMessageTo
SendNameBack
ServerBroadcastChatMessageFrom
ServerIndicateRespawn
SetScorePoints
SpawnCharacter
Start
TryGetPlayerPresenceFromNetworkViewID
TryGetPlayerScriptFromNetworkViewID
Update
UpdateShouldCameraSpin
WantNameSentBack
uLink_OnNetworkInstantiate
uLink_OnSerializeNetworkView